01 — ABOUT CURIOSITY · PEOPLE · SYSTEMS

The deeper I went
into design, the more
interested I became
in people.

THE SHIFT

I began my career focused on what people could see. Over time, I became more interested in what I couldn't.

Visual and web design taught me how to communicate, organize information, and make ideas tangible. But as digital products became more complex, the questions I was asking began to change.

Why do people make the decisions they do? What creates trust or friction? How do relationships, environments, and past experiences influence behavior? And when is an interface problem really evidence of something happening deeper within the system?

Those questions pulled me beyond the screen and toward research, psychology, ethnography, cognition, product strategy, and systems thinking. Design remained part of the work, but understanding people increasingly became the reason for it.

QUESTIONS I KEEP COMING BACK TO
01

What actually shapes human decisions?

02

What creates trust, friction, or connection?

03

When is a product problem really a systems problem?

02 — EVOLUTION HOW THE QUESTIONS CHANGED

The work evolved
as the questions
got bigger.

Each stage of my career added another layer to how I understand problems. What began with communication gradually expanded into behavior, evidence, value, and the systems connecting them.

01 DESIGN

How should this
communicate?

Visual design taught me that hierarchy, composition, language, and clarity shape how people understand information.

COMMUNICATION CRAFT
02 EXPERIENCE

How does this
actually work?

As design became interactive, I became more interested in what happened between the person and the interface: navigation, expectations, friction, and usability.

INTERACTION USABILITY
03 RESEARCH

Why are people
behaving this way?

Research shifted my attention from assumptions to evidence. Psychology, ethnography, and human behavior gave me new ways to understand what people do—and the context surrounding their decisions.

BEHAVIOR EVIDENCE
04 PRODUCT

What should we
actually build?

Understanding the user wasn't enough. Product thinking introduced value, feasibility, prioritization, business goals, and the decisions required to turn insight into something useful.

VALUE DECISIONS
05 SYSTEMS

What else is shaping
the experience?

Today, I look beyond the product itself. People operate within relationships, organizations, technologies, incentives, cultures, and constraints. Understanding those connections often reveals where the real opportunity lives.

CONTEXT CONNECTIONS
TODAY

I still design. I just see the interface as one part of a much larger problem.

03 — EXPERIENCE SELECTED PROFESSIONAL HISTORY

Different roles.
One expanding
perspective.

My experience crosses design, research, business, product development, and client strategy. Each role added another way of understanding the people and systems behind the work.

2020 — PRESENT
INDEPENDENT PRODUCT VENTURES

UX Strategist
Researcher
Product Development

Expanded my practice beyond experience design into product development—bringing together research, predictive technology, testing strategy, agile collaboration, investor communication, and business development.

PRODUCT RESEARCH STRATEGY
2023 — 2024
THE GWS ACADEMY

UX Strategy
Consultant

Connected user research with digital experience strategy, accessibility, usability, and stakeholder alignment—translating what we learned into tools and experiences people could actually use.

UX STRATEGY ACCESSIBILITY USABILITY
2022 — 2023
XD STUDIOS

UX Designer
& Researcher

Worked across SaaS and e-commerce experiences using research, service design, experimentation, and accessibility to connect user behavior with better product decisions.

RESEARCH SERVICE DESIGN EXPERIMENTATION
2016 — 2022
INDEPENDENT CONSULTING

UX Designer
Researcher
Business Strategist

Worked with startups and nonprofits to turn early ideas and user needs into research-informed digital products—strengthening my ability to move between discovery, strategy, prototyping, and validation.

CONSULTING PROTOTYPING VALIDATION
2015 — 2017
GIVE SOMETHING BACK

Key Account &
Project Manager

Long before I called the work UX, I was learning how customer relationships, business goals, communication, and project execution influence the quality of an experience.

CUSTOMERS BUSINESS DELIVERY
THE DETAILS

Looking for the traditional version?

View Résumé
04 — COMMUNITY BEYOND THE SCREEN

Human-centered means
staying close to
humans.

Some of what I've learned about people, leadership, and systems didn't happen in a design studio.

Youth sports has kept me connected to something fundamental: experiences are ultimately lived by real people, inside real communities.

As a USATF-certified coach, I spent years building and running a youth track program. Coaching made leadership immediate. Every athlete was different. Motivation wasn't universal. Communication mattered. Trust had to be earned.

Today, I support the systems and program experience behind a multi-location youth basketball program. The work is different from product design, but many of the underlying challenges are familiar: families need clarity, programs need structure, people need support, and systems have to work in the real world.

01 TRACK & FIELD

Coaching taught me
to see the individual.

Structure matters, but people don't respond to it identically. Coaching strengthened my appreciation for observation, adaptability, communication, and meeting people where they are.

USATF CERTIFIED YOUTH DEVELOPMENT
02 YOUTH BASKETBALL

Community taught me
to see the system.

Supporting a growing, multi-location program means thinking beyond any single interaction. Registration, communication, scheduling, programming, families, coaches, and technology all contribute to one connected experience.

SYSTEMS SUPPORT PROGRAM EXPERIENCE
Visit Deen & Basketball
WHAT STAYS WITH ME

Behind every system is a person trying to understand, participate, belong, or move forward.

05 — CONTACT LET'S TALK

CONTINUE THE CONVERSATION

Have a complicated
problem?

I’m interested in thoughtful conversations about products, experiences, systems, and the people they’re ultimately meant to serve.